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ASR updates

General discussion about ARMA, the OFP successor.

Re: ASR updates

Postby Robalo_AS » Tue Dec 23, 2014 9:39 pm

For userconfig, uncheck the blue ones.
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Re: ASR updates

Postby Robalo_AS » Wed Dec 24, 2014 5:54 pm

Update sabotage mission crate at base for safe storage. Would love to go at that mission again these days, anyone interested ?
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Re: ASR updates

Postby Hatchet_AS » Wed Dec 24, 2014 6:25 pm

Nothing personal Rob, but I honestly do not enjoy that type of gameplay. Just not my thing. Not that I have time for playing much of anything right now.
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Re: ASR updates

Postby kklownboy_AS » Wed Dec 24, 2014 6:55 pm

Ill try after the big day, biz for 48 or so hours.
Visualising the individual bitplanes of hashing-functions
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Re: ASR updates

Postby Robalo_AS » Wed Dec 24, 2014 7:58 pm

Hatchet_AS wrote:Nothing personal Rob, but I honestly do not enjoy that type of gameplay. Just not my thing. Not that I have time for playing much of anything right now.


Not sure to which type of gameplay you are referring. It's just another scenario, nothing different about gameplay.

:huh:
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Re: ASR updates

Postby Splint » Fri Dec 26, 2014 7:03 am

LIKE SABOTAGE! much funner with two or more players. It really takes some skill to stay alive.
Thanks for the TFR update. If I'm not playin here will check your server.

Thanks for the mission,
sp
“That’s what I’ve been – I say, that’s what I’ve been telling you, boy!”
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Re: ASR updates

Postby Robalo_AS » Fri Dec 26, 2014 11:34 am

Yeah it's a bit tough to do on your own. Although it's easier to sneak up. Kill only when you have to, avoid getting swarmed. After you complete tasks you gain some support points which means you can use the tablet to call in convoy with reinforcements or supplies.
After you establish a safehouse, you can make it a respawn point.
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Re: ASR updates

Postby Hatchet_AS » Fri Dec 26, 2014 6:30 pm

Thought you were talking about the 'survival' mission. I've seen so much of that the few months, I could scream really. And again, just not my preference. Sure it can be fun, not trying to take away from what you're doing. But yeah, my comments based on that.

Personally would like to get back to 'mission' missions. But, will probably have to go elsewhere for that. As neither one of us has time to search for them, much less make them. And apparently we're the only people capable around here. So, meh.. tis all good.
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Re: ASR updates

Postby Hatchet_AS » Mon Mar 09, 2015 7:23 pm

Hey Robalo, I'm a little detached from things at the moment (mentally mostly..). There was an incident the other day regarding the halo mod stuff for A3 and some commentary regarding ASDG_JR, that I asked them to correct. They did ask me on Skype if I could help them sort things, but I was at the grand doctor hotel at the time, so just now seeing it.

These are their 2 configs:
http://www.hastebin.com/amefumosun.tex
http://www.hastebin.com/wuxihokuzi.tex

Seemingly having ASDG_JR loaded crashes games out. Which means nobody can use any mods that use ASDG_JR with the Eridanus Mod, which is popular in it's own right. Maybe we can sort this for them, and everyone else affected by it indirectly.

;mg
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Re: ASR updates

Postby Robalo_AS » Mon Mar 09, 2015 7:34 pm

Thx, already exchanged PM's with that mod's author, even provided elaborate config examples to serve as tutorials. If they still did not figure it out and want me to hold their hands, too bad.
Seems he doesn't comprehend basic config class inheritance notions.
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Re: ASR updates

Postby Hatchet_AS » Mon Mar 09, 2015 8:37 pm

Ah I see.. well, in that case. I'll get with him and help him out. They, like me, are somewhat config deficient. I assume that was TheDog? Maybe send me those examples also! haha!
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Re: ASR updates

Postby Robalo_AS » Mon Mar 09, 2015 8:51 pm

It was spacenavy90 and the examples were posted on the JR thread.

On another topic, noticed our soldier armor tweaks were not applied on RHS units so ima fix that soon.
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Re: ASR updates

Postby Hatchet_AS » Mon Mar 09, 2015 9:23 pm

Ooo.. that is good to know. I had pretty much convinced them to roll back to the current armor that BI is utilizing. They are currently (or perhaps were 'at this point') using the older configs from BI.

And spacenavy eh, yeah.. I'll square him up. Thanks for info brother.
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Re: ASR updates

Postby Robalo_AS » Mon Mar 09, 2015 9:59 pm

Can't tell how they compare with BIS's values, I have to look again at the vanilla current values.
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Re: ASR updates

Postby Hatchet_AS » Mon Mar 09, 2015 10:40 pm

Yeah, they (BI) at the onset of A3 were utilizing some slightly more complicated expressions to handle armor things. Then I think somewhere around 1.32 they went back to the current setup. I think ultimately it still has the same effect, but perhaps the more complex expressions in RHS are problematic in some way.

We did have a conversation about it, but I wasn't able to follow up do to other unplanned adventures over the weekend here. You are welcome to join the RHS Dev channel, it's pretty tame. And mostly just the guys doing things in there. Your comments suggestions, would probably be very welcome, whenever you have them.
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