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Persistent: ALIVE/Patrol Ops Mission

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Persistent: ALIVE/Patrol Ops Mission

Postby Hatchet_AS » Tue Dec 24, 2013 11:17 pm

Just real quick, firstly appreciate the doing and whatnot Robalo. The mission as a whole is really pretty awesome currently. But as with anything persistent it'll need tweakage and the like. So this post is to address tweakage thoughts/ideas/concerns.

A couple things off the top of my head:
- Revive/Medical system. It's truly broken and exploitable. Not sure what all is involved, but when injured and doing the 'moving around firing without sights' thing.. AI shoot at you, but can not kill you. It breaks even further sometimes, where you can jump up and run around and all that. The additional getting massively injured from many things that you wouldn't normally is kind of annoying. Not being able to treat yourself, or at least help a buddy has left us in less than enjoyable spots several times already.

- HALO, would be nice to jump from 5k or so. Have some time to practice formation diving, or at least get people on track with a little more time in the air.

- Vehicles, all is pretty awesome less the respawning quads. Maybe we can just add a few more that don't (i'll look at it if you don't mind Rob). Also, perhaps having the larger MH-47 type bird available would be useful.

About all I have for now, really been fun with all the tasks and systems working. Still a little laggy, but not 100% confident BIS didn't bork things on the last patch.
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Re: Persistent: ALIVE/Patrol Ops Mission

Postby Robalo_AS » Wed Dec 25, 2013 7:16 am

For the mission framework / patrol ops issues, requests should go to the author here first: https://dev-heaven.net/projects/patrol-ops/issues
There will be tweaking indeed.
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Re: Persistent: ALIVE/Patrol Ops Mission

Postby Robalo_AS » Thu Dec 26, 2013 5:25 pm

Uploaded version 2c which takes care of all the above except medical system, which is part of the PO3/MPSF framework. For that one, we will either wait for it to be fixed or we'll replace it with another system. There are still a few out there which I haven't tried yet (Xmedsys, Cupcake, BTC - newer versions, more ACE-like). Also re-enabled some ALIVE spawns, hopefully it won't put the server on it's knees.
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Re: Persistent: ALIVE/Patrol Ops Mission

Postby Robalo_AS » Fri Dec 27, 2013 11:49 am

Adapted the heli extras scripts for Arma3 and integrated. Should give us all the control we were lacking for AI pilots - precise LZ, order to land, set flying height. AI Recruiting is done via Alive self-interaction key (App key). They will spawn at the barracks in the base.
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Re: Persistent: ALIVE/Patrol Ops Mission

Postby Splint » Sat Dec 28, 2013 5:17 am

Thanks again Robalo!
“That’s what I’ve been – I say, that’s what I’ve been telling you, boy!”
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Re: Persistent: ALIVE/Patrol Ops Mission

Postby Splint » Sat Dec 28, 2013 5:23 am

I looked at all those revive mods. I could not really understand the German mod because the english was so broken and I could not see the UI. The cupcake mod was....well I did not like it. BTC seemed to be the best as we have used it before and we seemed to get along with it without much complaint. I vote for BTC.
“That’s what I’ve been – I say, that’s what I’ve been telling you, boy!”
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Re: Persistent: ALIVE/Patrol Ops Mission

Postby Chief_AS » Sat Dec 28, 2013 4:06 pm

Cheers Rob. Will try out later tonight
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Re: Persistent: ALIVE/Patrol Ops Mission

Postby Robalo_AS » Sat Dec 28, 2013 4:13 pm

Uploaded modded v3a with a slight tweak: "setcaptive true" instead of "allowdamage false" for unconscious units.
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Re: Persistent: ALIVE/Patrol Ops Mission

Postby Hatchet_AS » Sat Dec 28, 2013 6:54 pm

That might work a bit better, hope to see some people around today/tomorrow.
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Re: Persistent: ALIVE/Patrol Ops Mission

Postby Robalo_AS » Sun Dec 29, 2013 4:34 pm

Optimized heli scripts, removed intro, removed redundant unit markers and the fired EH.
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Re: Persistent: ALIVE/Patrol Ops Mission

Postby Splint » Sat Dec 23, 2017 5:42 am

Robalo_AS wrote:For the mission framework / patrol ops issues, requests should go to the author here first: https://dev-heaven.net/projects/patrol-ops/issues
There will be tweaking indeed.
“That’s what I’ve been – I say, that’s what I’ve been telling you, boy!”
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Re: Persistent: ALIVE/Patrol Ops Mission

Postby kklownboy_AS » Sun Dec 24, 2017 7:27 pm

Patrol Operations Splita click the red text.

Still waiting for #4
But you can follow some links to get the info and mission.
Visualising the individual bitplanes of hashing-functions
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