Weekly - Advanced Mission Chalks
51 posts
• Page 4 of 4 • 1, 2, 3, 4
Re: Weekly - Advanced Mission Chalks
another week of to much to do...maybe Wed.
Visualising the individual bitplanes of hashing-functions
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kklownboy_AS - --------------
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- Location: On the farm
Re: Weekly - Advanced Mission Chalks
Saturday evening (Europe) works best for me.
"Anything that can go wrong, will go wrong"
- Burton_AS
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Re: Weekly - Advanced Mission Chalks
Should be around this Sunday 1st Sept for some Arma 3 between 17:00-22:00 GMT
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Chief_AS - --------------
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Re: Weekly - Advanced Mission Chalks
Well, it was indeed lame that the SDV's were/are spamming the .rpt at 10kbs or better. Will be fixing shortly with a temp solution. Altis is pretty amazing though, so running around was fun. If anyone is around over the there, we can give the mission another go in a short bit.


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Hatchet_AS - --------------
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Re: Weekly - Advanced Mission Chalks
Helloooo! maybe this should be seasonal....
"Easy on the snark kklwn"
OK! This Sunday is good. Sun 1500Z-? (8AM West Coast).
"Easy on the snark kklwn"
OK! This Sunday is good. Sun 1500Z-? (8AM West Coast).
Visualising the individual bitplanes of hashing-functions
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kklownboy_AS - --------------
- Posts: 1618
- Joined: Wed Mar 24, 2004 7:44 pm
- Location: On the farm
Re: Weekly - Advanced Mission Chalks
Hatchet_AS wrote:Event: Advanced Mission Chalks
Server: A3a US1
Weekly: - Sun 1700-2100Z | Wed 0000-0400Z
General Information:
The Advanced Mission Chalks are open to all players and will be played on the public US1 server. The focus of these events is advanced skills development. Including but not limited to small unit tactics, communications, weapons systems and everything else between and beyond.
Participating operators should be aware that JIP may not be available during these events. However mission times should not be excessive as these events will deal mostly with smaller missions.
The following is expected of participating operators:
1.) Have TS3 setup and working properly with ACRE. (sounds levels, push-to-talk, etc..)
2.) Have a functional setup for connecting to the US2 game server.
3.) Be in the correct mindset for cohesive team play.
4.) Be prepared to have fun.
Additional Notes:
All times are UTC/ZULU time. We are aware that the current times might not be suitable for all. Feedback will help us in making future adjustments. There are rotational plans in the background, but again, feedback is important. Let us know works best for you. As always, we will try to be as accommodating as possible.
-The Management
* Update: US1 server will be utilized until further notice.
“That’s what I’ve been – I say, that’s what I’ve been telling you, boy!”
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Splint - Posts: 939
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- Location: Nevada
51 posts
• Page 4 of 4 • 1, 2, 3, 4